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Sequence Break Review – 3.5 stars

Graham Skipper‘s Sequence Break is difficult to describe with its strange, bizarre and complex story that blurs the line between reality and fantasy as a technician named Oz (Chase Williamson) is tormented by indecipherable visions. What is clear is that the oddities are linked to a mysterious arcade game and the arrival of two strangers; one, a beautiful young woman called Tess (Fabianne Therese) and the other, an emotionally unstable person known only as The Man (John Dinan). Both are attracted to the game, but only one understands the true extent of its power. What begins to unfold is a race against time as Oz’s involvement with the game threatens to break down his entire sense of being and the world around him.

Tess’ appearance immediately arouses suspicion and her eventual enticement to the game furthers the ease it is to be wary of her. Sequence Break’s lack of definition helps its ability to remain consistently unpredictable, as the events that occur are nightmarish moments, rather than chronological events to be made sense of. It’s easier to sit back and enjoy the film’s refusal to be understood, immersing yourself in the film’s perfectly retro soundtrack that could have been ripped straight out of an arcade, and colourful visuals that nod back to the striking lighting used in ’80s cinema and, most noticeably, TRON.

To describe Sequence Break as surreal would be an understatement. The film’s combination of sci-fi, horror and romantic elements is just the beginning of its complicated identity that remains impossible to define. With nostalgic leanings to the days where arcade shops were all the rage, it’s impossible to ignore Sequence Break‘s appreciation for the old-school. The story’s focus on a technician who restores abandoned and broken arcade games is appropriate for today’s world where young gamers are obsessed with the latest Call of Duty, but may never have touched a coin-operated arcade machine. As much as it is a journey into the absurd and a showcase of impressively icky special effects, Sequence Break is a love letter to those that reminisce about days spent playing Space Invaders and Pac-Man.

Sequence Break2

Oz becomes enticed by an ominously painted pitch-black video game that works as a sort of sexual awakening for his character; the game controls literally melts between his fingers, moulding into gooey, sticky openings that allow him to insert himself fully and physically into the cyber-space of the game itself. It is no accident that Oz’s infatuation with the game begins as he starts a relationship with Tess, paving the way for two different, but equally as psychological sexual journeys. He becomes lost in the world of the video game, becoming increasingly eager to discover what it’s all about and, at the same time, is visited by a troubled man who tells Oz he has a specific purpose. The film’s oddly sexual imagery and vague narrative direction crafts a film that is beautifully bizarre on the inside and outside.

The film borrows from David Cronenbergian horror to push the boundaries of the expected, opening the doors to a world that dominated by the indescribable. Skipper’s vision of the game becoming an almost physical entity has been snatched from Videodrome and its innovative vision of the media itself becoming a place to fear. Sequence Break works an impressive and loving respect to an era that is long gone, but inserts its homage with necessary modern twists to prevent it from being just another film that loves the ’80s.

The end becomes a complicated and, admittedly, convoluted and confusing climax, that further bends the film’s nonsensical narrative. It’s difficult to explain and almost impossible to define, but Sequence Break‘s confident foray into a dark video game world is enticing for all its differences, but also for its clear inspirations.


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